Designed for the MMORPG World of Warcraft set of six “rules.”
Although perhaps we play so many years of “World of Warcraft” has no feeling, but in fact for the online game World of Warcraft has achieved a very large model, in fact, all of the online game, World of Warcraft has more or less the shadow of the world, let us look at these changes it!
Many people say it will snow is a “copy” of the company, because he can be creative in the past few games and then made into a fusion of new ideas, and thus become a new model, when we look back seven years World of Warcraft, do more MMORPG set the “hidden rules”, even in Japan FF14 is not welcomed, there are still correspondent to its producer, asking: “Have you played World of Warcraft it?” World of Warcraft set a model which in the end, let us now take a look.
No.1 with the task of upgrading
If World of Warcraft MMORPG game development companies to bring the greatest education is “with the task to upgrade,” this matter, the fact that in the early games are relying on continuous upgrading of agricultural strange, boring for the players, bored, For game makers is to take into account the number of monsters around the diagram, distribution, skills, players find loopholes to avoid drilling.
But in fact “to the task to upgrade” appears on the game developer is a very heavy burden, because the casual or even hundreds of thousands of students have the task to the players. But the fact is for game developers, but a better estimate of the player’s behavior, and thus to calculate the other relevant strategies. Because you have no experience Daguai, but the task of the thumb is fixed, that is, in fact, an hour can experience how much red, how many can move the map, have been within the official calculation, while the players will not stay in the same area as the old feel bored, can be a win-win strategy.
No.2 copy of the system
While World of Warcraft is not the first to make a copy of the system of the game, but denied a copy of the system will become a necessary system, now MMORPG, players are early leaders in the field Qiangguai grab, and a copy of the system is completely improve this problem, the most The main reason is WOW almost all of the early designers EQ (Everquest) players, and in the EQ in, not in the Great Society, almost no chance to fight the king.
We received a copy of a popular, but this technology is also in the past did not take long to become the game industry we know the technology, in order not to few public monopoly game guide, a copy of the system has become a MMORPG design criteria.
No.3 talent tree
Early online games either need a class to learn skills, or is the skill and talent tree (which is the imitation of another game from Blizzard’s “Diablo II”), the early release of World of Warcraft skills and talent trees exist, many people feel the question: “so players will not be too complicated for you?”, but the fact that gamers will soon get used to this mechanism (although I have got 60 players that talent is no point when they have smell).
But in all of Blizzard’s MMORPG to follow the design of talent trees, the snow was at the Game Developers Conference to say “this talent tree is not good.” And last year’s BlizzCon announced the new 5.0 talent system, which in the end will not be another opportunity for 5.0? Now it seems the player’s reaction is mostly positive, but Blizzard said “natural regularization” of the problem will not appear on the new system? Can only wait until the 5.0 can really understand.