> [World of Warcraft in every day tasks are completed a total of 16.64 million 8.5 billion] the Christmas tree effect of the first The symbol was the task may look like a Christmas tree decorated with lighting-like, internal Blizzard was known as the Sometimes they are unable to guide the players really interesting to experience game content. This allows the players do not want to read the actual content of the task,fast wow gold, do not bother to remember in the end which NPC to this task, or even forget the entire task order, etc. In his view, the game is best able to design and slowly guide the player to experience the fun experience. He says with a laugh, some of the At present, the game has been fixed in a single region without showing more than seven tasks. Another problem is the mission statement appears to instigate, in the end how many players will be carefully watched. Kaplan explained that due to some of the more old-fashioned way of networking vocabulary editor, the further reduced space, and then let the developers to think in the end is more what kind of text to attract players to watch. In addition, he is a revolutionary interactive game entertainment, every art, whether literature, music, movies, songs in their unique way to tell the story, but sometimes the game developers have forgotten to order for the game way to tell a story. Therefore, he is Blizzard’s developers said, be a hero or villain or victim, to allow players to feel pleasure. In his view, the task still to keep the game fun to explore the mysterious, but you can not just say the pig, to what means. If the mission objectives, location, content, players can not understand,aoin kinah, but hard to become players on the network to find answers, view the design in this game there will be problems. But he hopes to Kaplan long line design some tasks on display . This basically put the players in front of a wall, although this in itself is a rich, cool mission line, but in fact it is not good design, there are too many or difficult the task of exploring, it will lose players in the game confidence when the players lose confidence, could lead to future players do not want to perform this task, or forget to continue to play half the task line. Kaplan Jin Jiezhe to display the vehicle-based missions that, part of the carrier task poorly designed, so that players feel they do not know in the end they do with the vehicle, it seems to shoot when you feel is not right, a lot of Zai designer with the task seems to be feeling so much more interesting than the players. He then cited the He said the results of the players in Loch Modan is not a lot of task selection, although the focus on the task, but the player received a four or five enemy task,wow us gold, the task to collect a bunch, playing up the whole process is very confusing, but also the Christmas tree effect side effects. Finally, Kaplan comes to gathering missions often problems that may occur, such as bio-density problems,wow gold safe, such as a region will fall to collect the biological materials too little, too dispersed, or need to play too many varieties of biology. He said that if the same area there are too many creatures, the player had just hit a strange, he may also be cleared away rushed to the other three or four creatures. His collection of both the task of Stranglethorn Vale, said it was Tasks to the player to collect a bunch of things, but the player’s backpack is limited, but many of these tasks also accounted for a bunch of props lattice, resulting in many players to the auction to buy altogether, or simply cancel the task, this is a super-terrible task , and that he made this task. In addition, he also mentioned that sometimes he would think about why the player to collect these things. Players like to have a task to kill eight werewolf, he sometimes asked myself why the need to go back to the werewolf’s claws with NPC, in the end to collect the meaning of these things where.